Moderately easy guard break: Snapping an opponent out and calling Genity as they come in can guard break them, leading to a very good punish on incoming.Good projectiles: While not amazing, Captain Fire, Sho, and Genity can be good for controlling space.Blockstrings: Captain Commando's blockstrings can be pretty good, and combined with assists like Sentinel drones, they can be decent in length.It's also not a bad move on point, as it's fast, high damage, and invincible. If you pick Captain Commando, you should ALMOST ALWAYS be picking this assist. Captain Corridor: Captain Corridor, his anti-air assist, is arguably the best assist in the entire game.On point, he's not that great, but his assist more than makes up for his individual flaws. Captain Commando is usually the dedicated anti-air assist of many top teams.
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